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Often, these short conversations come with requests which serve as simple side quests to keep you invested in the here and now. These non-player characters pop up frequently, telling you about their home lives, their current predicaments, the changes happening to the world at large, and tidbits of information concerning Ori’s grand adventure. There’s a healthy bestiary to test your mettle.īut alongside these many enemies, friendly woodland critters and massive animal guardians hide and thrive in each area, ready to make your acquaintance.

Ori and the Will of the Wisps reinforces that theme of a wider, living world with a menagerie of creatures to fight, big and small: dive-bombing mosquitos, slugs that spit caustic goo, dangling spiders, piranhas, spiky slimes, leaping elemental mantis-things, and hulking decay-touched bruisers with massive clubs kept me on my toes in every new place I visited. Whether you’re burrowing through the sand in the blazing red light of the desert or nimbly swimming through chomping clams and bouncing between air bubbles, there’s always something surprising in store. There’s an incredible beauty and attention to these unique flourishes that serve the overarching theme of every region, from the closest foreground objects all the way back through the half-dozen layers of background art that slowly shift in parallax scrolling as you move. The claustrophobic, pitch-black tunnels of the Mouldwood Depths writhe with the bodies of thousands of insects whose chittering wings radiate a constant chorus of uncomfortable buzzing, and their sharps barbs sting if touched while Ori fumbles in the darkness. All of them feel distinct and alive.įor example, the frigid mountainous peaks Ori must breeze past on gusts of wind are littered with crisscrossing splintered alpine timber and pointed icicles that reach out to jab and poke from frozen overhangs. Each region bursts with fine detail that’s easy to overlook because Moon Studios’ aesthetic moods for each location are so consistent.
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Will of the Wisps paints with a full pallet of distinct biomes, transitioning seamlessly from the archetypical fairytale forests pierced with soft, golden streaks of light through the emerald canopy to the gloomy, ink-blotted muddy floor of the soggy marshlands. That music is your constant companion as you journey through diverse locations that sprawl out in all directions. It may be two-dimensional, but this is a great, big, open world that’s backed by a great, big, beautiful score that shifts to echo your successes and grows frantic and immediate in moments of tension. There’s more breadth, detail, choice, and diversity than ever, and it’s all done with engrossing color and light and an excellent, inspiring soundtrack. And yet the new followup, Ori and the Will of the Wisps, successfully builds on that distinctive gameplay in a way that doesn’t just retread the same ground. Moon Studios’ blend of an entrancing, tragic fairy tale world and white-knuckle platforming challenge left a mark that hasn’t faded with time. Along with bug fixes, sharpness settings and more options in the pause menu on all those platforms, there are a host of new graphics and audio modes on PC.It was always hard to find anything bad to say about 2015’s Ori and the Blind Forest.
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That's not all, as Moon Studios has released an update for the PC and Xbox One versions. The system can support Ori and the Will of the Wisps' highest graphics and visual effects settings.

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That console will support 4K gameplay locked at 120 fps, and Moon Studios confirmed this week Series X will have a mode that renders the game at 6K resolution, which is supersampled down to 4K at 60 fps.


Ori and the Will of the Wisps is already a gorgeous game no matter the platform, but it should look even prettier on Xbox Series X. Ori and the Will of the Wisps is perhaps not as demanding as many AAA games, so perhaps we'll see some other indie titles that support 4K and 60 fps on Xbox Series S. In its release notes, the developer notes you can expect instant input response along with zippier loading times and high fidelity audio.
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Moon Studios says you can opt to play the game in 1080p HDR with a locked 120 frame rate as well. Just like the Xbox One X, it'll be able to run Ori and the Will of the Wisps in 4K at 60 frames per second. Even though the console is designed to render games nominally at 1440p, it is technically capable of 4K output. Xbox Series S might not be quite as powerful as its Series X sibling, but that doesn't mean it won't have great visuals.
